It starts with a cry in the night, an unexpected evil that transforms Philadelphia and the weak into nightmares, causing the city to come alive with horrors.
To catch evil, it takes evil. And the captain and crew of the Sea Witch are deadmen with tales to tell and evil to banish back, back to their hell realms and repair the gates.
Only Mist, a Valkyrie, survived the last battle centuries ago. But now the trickster god Loki has reappeared with big plans for Earth, and it’s up to Mist to stop him.
It’s been eight years of war and Charis is poised on the brink of victory, but the Church still commands immense resources, but not Merlin Athrawes.
It’s time to choose sides. Friends will become enemies, enemies will become allies, and not everyone will survive. And sometimes, even the ultimate sacrifice isn’t enough.
Industrialization is leading to massive unrest enhanced by corruption and a long-term conspiracy coming to a head in Mistborn. Strife only Wax, Wayne, and Marasi can stop.
After 20 years in the dusty Roughs, Lord “Wax” Ladrian, the new head of a noble house, may need to keep his guns when he returns to the civilized city of Elendel.